
Kayak wrote:Some things need to be tested on the Debug ship.
Native, A. Beast, and Machine AP Count need to be retested. Make sure the AP boost doesn't effect techs.
Fixed Damage on both of the Maser weapons.
Also, HP Halver should be doing 1 damage to 1 HP items.
Number 2 wrote:Kayak wrote:Some things need to be tested on the Debug ship.
Native, A. Beast, and Machine AP Count need to be retested. Make sure the AP boost doesn't effect techs.
Fixed Damage on both of the Maser weapons.
Also, HP Halver should be doing 1 damage to 1 HP items.
Tried Booma(3 AP) with NA Attack and made 4 damage. Tried Evil Shark(3 AP) with A.B. Attack and made 4 damage.
As for Machine AP count, I believe it not working.
2 Canadines, and 1 Canune who is attacking makes 4 damage.
2 Canadines, and Dubchic, and Canune who is attacking makes 5 damage. While Dubchic makes 2 damage.
Remove one Canadine and Canune makes 4 damage and Dubchic makes 2 damage.
Power Maser works ok when targeting on one and two opponents but I haven't tried 3 yet. Maser is ok. (It only targets one like it should.)
Haven't got to try AP Boost and HP Halver.
Kayak wrote:Thanks #2 for confirming some of this.
Machine AP Count looks right. Canune's ability is 1+ every machine monster including itself. So 4 is the right damage.
What I meant about the AP Boost is that to make sure the Machine AP Count, Native AP Count, A. Beast AP count don't add damage to techs.
I bring good news. The shuffle has finally been 99% fixed. Meaning you'll get all your cards and they won't repeat themselves until you go through your deck again. This (I believe) was a huge problem with the game online considering you could never get some of your cards in a match. Also, if crono updated the ship, if somebody gets a chance, please go test Ability Trap.
Number 2 wrote:Kayak wrote:Thanks #2 for confirming some of this.
Machine AP Count looks right. Canune's ability is 1+ every machine monster including itself. So 4 is the right damage.
What I meant about the AP Boost is that to make sure the Machine AP Count, Native AP Count, A. Beast AP count don't add damage to techs.
I bring good news. The shuffle has finally been 99% fixed. Meaning you'll get all your cards and they won't repeat themselves until you go through your deck again. This (I believe) was a huge problem with the game online considering you could never get some of your cards in a match. Also, if crono updated the ship, if somebody gets a chance, please go test Ability Trap.
That put me into tears. So glad that the shuffle is working.
Edit: I don't know what you mean about that AP stuff but...
Brave wind on. (AP Boost)
Meriltas (4TP) + Tech (1TP) + Zonde (2TP) = 7 damage
Dubchic (0TP) + Tech (1TP) + Barta (2TP) = 3 damage
I see nothing wrong so far. If it added 2 more damage then yeah.

Lars wrote:IF anyone gets online this saturday at 2pm est i can play a bit of ep3 after i've done trading for these who wants to. If more abilities need testing i can. I believe TJS and Chain Sawd have Ability Trap right?
Lars wrote: I believe TJS and Chain Sawd have Ability Trap right?
Raphael wrote:I'll be on tomorrow and/or Sunday depending on whether or not I have time to unpack my cube and set it up, and if I have any connection difficulties.
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