Clunky Real Time Day/Night system

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Clunky Real Time Day/Night system

Postby MisfitChris » Tue Jul 27, 2010 7:26 am

I made a rudimentary day and night system (client side ofc) using batch copy scripts and forest/lobby level skins. I made 4 folders with level skins for each time of the day. I then made a batch file, copy script for each time of day. I took the batch files and have them running through the "scheduled tasks" in Windows XP. So for example, scheduled tasks runs a batch script at 12 am that changes Lobby 1 and the Forest skins. The script also changes the music for this time of day err night. I have about 7 scripts running throughout the day, 3 of them just change music.

It's a pretty shitty way of making a Day/Night system but It works fairly well. The only problem is if you're on the level that is about to change. The OGG will not change because it is in use. The level skins however change over perfectly even if you are using the level, you just have to warp out and warp back in.

Kind of stupid but, thought I'd share. Maybe someone could elaborate on the idea and make a much better "real" client side day and night system.
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Re: Clunky Real Time Day/Night system

Postby Kurogame » Thu Jul 29, 2010 12:49 am

Pretty good idea.
Finally someone came up with something very original.

I know it sounds kind of stupid, but can you post Screen shots or at least a video to see if this is real? :rolleyes:
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Re: Clunky Real Time Day/Night system

Postby MisfitChris » Thu Jul 29, 2010 7:41 am

I know it sounds kind of stupid, but can you post Screen shots or at least a video to see if this is real?


I have no video capture software : \ I COULD do screen shots but it's so simplistic I don't see the point. If you'd like, my email is misfitchris AT gmail dot com and my AIM is MisfitChr1s. I could send you all the proper files needed and instruct you on how to set up your own to try. Or I could just teach you how to make your own. It's very simple, it just requires extra forest and lobby skin sets and basic knowledge of the COPY batch command.
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Re: Clunky Real Time Day/Night system

Postby Kurogame » Sat Jul 31, 2010 12:33 am

Naaa thanks.
I really apreciatte it, but ill wait till you finish it to test it ;)
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Re: Clunky Real Time Day/Night system

Postby Ade » Tue Aug 10, 2010 6:20 pm

Wow, you really think outside the box!

Are you going to release it? I think it's a really good idea! :)
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Re: Clunky Real Time Day/Night system

Postby Dream » Wed Aug 11, 2010 3:30 am

Someone had this idea with seasons a year or so ago. You should point us in the direction of some guides so we can learn to do this ourselves, I think it would be fun to do.
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Re: Clunky Real Time Day/Night system

Postby ChrisH36 » Thu Aug 12, 2010 2:29 am

I agree with Dream on this one.

It is a cool concept, but it would be good to learn this ourselves, so we can do our own variations of this. Kind of a "teach a man how to fish" thing.
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