Why doesn't SCHTSERVER provide tunneling for LAN Gamecube games

2
LAN tunneling operates on an entirely different principal to the server itself.


The server software was reverse-engineered when Sega still had their servers up.  It was designed for an online environment where the typical speed was dialup - 56k.


The LAN games (such as Mario Kart Double Dash & 1080 Avalanche) were designed for much higher speeds than would be capable over most peoples' internet connections - and the further apart the players were, the greater the latency would be - causing syncronisation errors.  It could also be a potential security risk for players as well as it may allow hackers to follow the network traffic into players networks thanks to the LAN tunneling software linking to a centralized host.  Not great for internet security on the home end.  Heck, if just one player had a compromised PC and used LAN tunneling, then it may open a back door for the infected system to spread the infection.